Environment[]
While exploring, Rover will come across many objects. These objects are randomly generated. Here is a list of the things found in the procedural generated environment.
Crates[]
Crates spawn in each room, usually between 2 and 6 crates. These contain Blue Cores and sometime Hyper Cores. If a crate is next to a Key Chip crate then it will most likely contain an Accessory or a Device.
Key Chip Crates[]
In each area level, there will be 1 key chip crate. Key Chips allow the player to access higher leveled rooms. These special crates will contain a Key Chip which will enable the player to access higher leveled areas. In each area level, one key chip crate will appear.
Map Data Downloader[]
It will appear once randomly in a run. Pressing F will download the map for free, unlike the Explorer who will charge 20 Hyper Cores.
Item Depots[]
Item Depots are randomly found throughout a run. The player can open these by paying 20 Hyper Cores. Once opened, a random Weapon, Probe or Accessory will come out.
Small Building With Turrets[]
Usually around area 4-5, the player will encounter a small building defended by Turrets. The inside of the building can only be accessed by destroying the Turrets if there is a door. Inside the building there will be an item on a pedestal, mostly upgrades obtainable by the Machinist, there is also a chance it could be a Ultra Chip.
Destroyed Rover[]
The player will often come across a Destroyed Ally Rover. Unfortunately, it isn't repairable, but the player can press F to inspect it and receive a random Weapon, Device, Probe, Accessory or an Ultra Chip.
Debris[]
The player will often come across piles of debris, presumably ally robots who got destroyed by the re-formatted robots.
Monuments[]
The player will often come across a Monument. These Monuments are statues that name people that have supported the game, similar to credits.